Telekinesis * allows you to interact with objects from a distance to save time. This is what gives the Sorceress a huge advantage early on. If you're not too far in to the game already, I'd recommend just starting over with one point in Warmth just so you don't waste an entire respec for that one mishap.Teleport * allows you to travel large distances quickly, and go through gaps and walls. You actually have three respecs for skills and stats at Akara, one for each difficulty, after completing the Den of Evil, so you can always just try what you want first to see if you like it, re-evaluate your approach, and use the respecs to tighten your build. ![]() +skill modifiers on later equipment will more than satisfy your need for a higher level Warmth, and, in general, later equipment will give you a large mana pool and plenty of energy. Like Ophion said, one point in Warmth is all you want. If you use Blizzard, you're going to want to use Ice Blast as your alternate attack to spam while the cooldown for Blizzard is ticking, and also for general monsters (if you don't have the mana to use Blizzard). The real choice is either Blizzard or Frozen Orb. Glacial Spike is really only handy for sticky situations, like when you're low on health and being pursued by a large mob. What do you think should be my main attacking skill? Blizzard, Frozen Orb or Glacial Spike? Thanks a lot for your suggestions :D. My character is single player, I never play on b.net (my internet sucks :P), and right now I got 50 points into vitality and energy, 7 skill points into warmth and 5 into ice blast. If you happen to be ladder USW, I can give you some nice starter gear, if you want. It's cheap and easy to find, has MF, mana, dex (for maxing block).Īrmor, since I'm used to my lit sorce I'd say Chains of Honor Rune Word, but you can pretty much use anything with +skills, hopefully some res, and MF won't hurt. You can also use Tal Rasha's Fine-Spun Cloth. Alternatives are Lore Rune Word in a helmet, a rare circlet with +skills, fcr, vitality, mf, etc.īelt, depends how much you want to spend, and if you want MF or power. Harlequin Crest Shako - +2 to skills, DR, MF, etc. There's other options, but this is so easy to make and so cheap it would be dumb to bother looking for a unique to fill this. Spirit Rune Word Shield - FCR, +2 to skills, res, FHR, etc. Or Spirit Rune Word Sword - FCR, +2 to skills, res, FHR, etc. This would be the build I'd do for a cheap Blizzard Sorceress: I also believe that it's far easier to build a very, very powerful blizzard up with cheap gear than it is for orb to really get to its prime. If you're fighting a big boss like Andariel or Duriel, you're pretty much guaranteed to have all the shots hit, and you don't need to be facing at your enemies to cast it for full effect (cast it in front of you as you run and the monsters will go right through all of it behind you, as opposed to orb, which, unless you turn around, will waste most of its bolts, and, in addition, will be going in the opposite direction of your enemies). ![]() I've used both orb and blizzard builds and personally prefer the blizzard build. And, of course, depending on your tastes, there are alternatives for rare shields, though you won't ever find a +2 to all skills modifier on a shield. It's not really about the defense or block, although that's nice. 25-35 FCR, res, +2 to all skills, energy I think (it's been a while). Your merc should be taking most of the hits and if need be you can teleport away to regroup. Higher life will help to keep you alive and hopefully from getting into hit recovery when you do get hit. Since the shield only blocks against physical hits and most of those are melee. As a caster you should not be getting into melee range. I have always went with a 2-handed staff. ![]() I would go with investing points into Vitality.
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